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NHL Slapshot – Review

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NHL Slapshot

Five years. That’s how long it took EA Sports to finally bring their brand of hockey videogames back to Nintendo, for the first time since NHL 06 on the GameCube. And this is despite the fact that all of their other sports videogame franchises have seen regular annual releases on both Wii and DS. They’ve returned with 2K Sports having already established their own version of the NHL on Nintendo’s console – but since the 2K Series has its own general annoyances that I can’t ignore, I’m going to welcome EA back with open arms instead of getting angry at its absence…

…Except for one thing. And this was an issue that almost prevented me from being able to get this game: the fact that EA only bothered releasing it in a small selection of countries in Europe, including the Nordic Countries (Sweden, Finland, Norway and Denmark), and as far as I’m aware, nowhere else. This of course means that they didn’t bother with it in the UK, so I had to pick it up while in Sweden for the NHL Premiere. So if you happen to live outside of any of these countries and have a PAL Wii console, your only option is to import it from there.

So what’s so special about this game? Isn’t it just a dumbed down version of NHL 11? Well, no, not really. For starters, they decided to once again recycle the NHL 06 game engine. But more importantly, Slapshot comes with its own unique selling point that sets it apart from the other console versions, as well as all others before it: a hockey stick.

Presentation

When you turn the game on for the first time, you’ll be shown a video telling you how to put the hockey stick together. In a way, I’m glad they did this because the instructions aren’t written too well in the manual. But by this stage, you’ve probably already put it together with some difficulty, so you’re more than likely to find yourself sitting there with your eye twitching. After this, instead of being directed to the menu you’ll go straight into a tutorial on the game’s basic controls, including landing a nice, big body check on Sidney Crosby.

The menu system is pleasantly simple, along with being big and bright. On the main screen you have options for Play Now (for going straight into one of four different types of hockey game – more on that later), Game Modes, Training, and Options. If you’re using the stick, and since the Wii remote’s pointer functionality is being blocked while it’s in there, you can use the analogue stick on the nunchuck to navigate, moving an arrow around to wherever you want it. 2K Sports should take note of this ease of navigation.

While most of the sound effects have been carried forward from 06 – including even the random organ tunes for the pause menu – they still work very, very well. All of the game’s sounds, despite being five years old, are crisp, clear, good quality recordings (again 2K, take note of this). As for play-by-play commentary, Jim Hughston and Craig Simpson are notably absent. Taking their places are Gary Thorne and Bill Clement, with their lines being borrowed from the other console versions of NHL 11 and earlier. I’m thankful for this, because they both provide very good commentary. And even better, their voices don’t get annoying over time. My only real complaint about the sound effects is that, instead of every team having their own unique goal horns, they instead all use the exact same single, generic horn.

Sadly, my praise for the game’s sound ends there, because the music soundtrack is overall not very good (the same can be said for NHL 11). That of course depends on personal opinion, for example, I think “Sandstorm” by Darude is one of the most overplayed and generic things going. But even THAT was a better addition to the soundtrack than the facepalm worthy addition of “¡Olé!” by the Bouncing Souls. Why, EA? Why taint a perfectly good hockey videogame by shoving in a chanty song that’s primarily associated with English football? This is sacrilege at its best. And the worst thing is, despite the fact that you can turn songs off for the menu screens, you can’t turn them off in game, which in the case of this particular song is downright infuriating.

Gameplay

NHL Slapshot actually has quite a range of both single and multiplayer modes to choose from – but sadly, no option to play online (although weirdly, you can download roster updates). Under Play Now on the main menu you have the options to play either Peewee, Bantam, Junior or Pro style hockey: in Peewee mode, you can pick an NHL team and play as younger versions of the team’s players in a 3-on-3 anything goes style of game – very much like NHL Hitz. Bantam is essentially the same, with the only difference being that the players are bigger. Junior plays similarly to your standard NHL affair, except you can choose from any of the CHL’s 60 teams. This actually prevents you from being able to use NHL teams to play against the Junior league teams in this game, like you can do on NHL 11.

Along with the option to jump straight into whatever type of game you fancy, you can also partake in some minigames: Free For All (carried forward from 06), Shootout, Shooter VS Goalie (one player is the shooter while the other is the Goalie) or 2 VS 2 (basically a 2-on-2 version of Peewee. It’s ridiculously easy to score in this mode). There’s also some single player depth with your typical Season mode, Stanley Cup Final, and one of the main selling points of this game in the form of Peewee to Pro, essentially this game’s version of Be a Pro mode. Also, in case you forget how to play this game or you want to teach a friend how to play, there is a good range of training modes to choose from.

Peewee to Pro, as its name suggests, sees you create a player – or pick from the NHL stars available – and develop them over a season of each level: Peewee, Bantam, CHL, AHL and finally, the NHL. There are only a small number of games scheduled for each season, but this is enough for you to max out your player’s stats, and meet the season’s goals so that you can advance to the next level. You can also equip your player with boosts to help beef up certain stats such as the player’s speed and checking ability. You gain experience points on the ice, by winning faceoffs, making good passes, scoring, checking etc, and you lose points by making “risky” passes, being checked, scored on, and going offside amongst other things. In between periods, you’ll be told what you’re doing well and what you need to improve, just like on the other console versions of the game. Interestingly, whenever your player takes a penalty the game clock conveniently speeds up so that you’re not in the penalty box for too long, so you’ll be watching the rest of your team play for about 20 seconds before jumping back in. Otherwise, you are always on the ice, and always in control of your player.

But now onto the game’s main selling feature: the hockey stick. As I mentioned earlier, it’s a bit of a pain to assemble at first, but it turns out to be great once you’re playing the game. The controls are simple: use the nunchuck to move, A to pass, Z to make a quick speed burst, C to dive so that you can block oncoming shots, B to poke check – which is admittedly difficult to pull off – but best of all, you can swing the stick to shoot. A quick flick of the stick will translate to a wrist shot on screen, wind up and then swing to pull off a slapshot, and thrust the stick forward when not in possession of the puck to land hits on other players. It works so well that you’ll hardly ever want to use either of the game’s other control options: the standard Wii remote and nunchuck setup (plays similarly to the NHL 2K series, but with some controls done in a slightly different way) and the Wii remote on its own (the players moves automatically while you control the stick, which makes it feel more like you’re watching and only occasionally interacting).

For the most part you won’t come across any game-breaking problems, but there are so far only two bugs that I have come across: one occurred when one of my team’s players got stuck behind the other team’s net, continuously bouncing into it instead of skating around, which got me called for offside. Sometimes you’ll also find that a player on the other team will send the puck rocketing down the ice at an impossibly high speed with only the lightest tap of his stick, which can get them called for icing.

Also, a certain crowd of people will be disappointed to know that there is no fighting in this game. You could say that this was done in order to get the game a lower age rating, but as a design decision it makes sense because, let’s face it, how are you supposed to fight when the stick is always in your hands?

Graphics

While the game is obviously making use of the NHL 06 engine, and the same player models are being used, they have been given quite a makeover with the ‘All Play’ treatment, that is, the players look slightly more cartoony than they do in real life. On an upside, this does not take away from the game whatsoever, and half the time you probably won’t notice it. The frame rate is also nice and smooth, and overall it looks much better than 2K’s offerings on Wii.

Disappointingly, the arenas are a bit bland – and the arena detail is something that 2K excels at – but you’ll mainly be focusing on the lovely, nicely detailed ice most of the time anyway. The crowds are, much like the 2K series, flat and pixelated, but they don’t look too bad. One problem I always found with this in the 2K games was that, if the team you are playing as wears black as their primary colour, the crowds felt empty. But here, EA went out of their way to dress the sprites in the appropriate NHL team jerseys for each arena, which is nice to see. The crowd now feels like it’s actually there. For the Peewee and Bantam game modes, you get a nice, snowy outdoors setting in a park in the middle of a neighbourhood. It’s fairly basic and cartoony, but it’s nice to look at.

For team jerseys you are usually limited to about 2 or 3 per team: you’ll get the current set (or in the case of Buffalo, current as of last year) and either the team’s current third jersey or something randomly picked from the franchise’s history. Some teams have no alternate uniform at all.

Lasting Appeal

Since it’s surprisingly simple to pick up and play, you’ll frequently be coming back for multiplayer sessions, provided you have at least one friend to play with. The single player modes offer great amounts of depth, and it’s nice to finally be able to try out a version of Be a Pro. The lack of online play is disappointing, however.

Overall

I have to admit that, despite the nitpicks I have with this game; the stick, despite giving the game a slightly higher price tag, makes NHL Slapshot such a joy to play that I can’t help but overlook the minor issues I have with it. If EA can fix these problems in time for next year, that is, if there is an updated version for next season, it will probably be one of the best hockey videogames, ever. This game works very well as a combination of both an arcade style game and a sim-based experience, despite its simplicity compared to its bigger brother on the other consoles. If you only own a Nintendo console and want this instead of 2K11, you may have to go right out of your way to get it, but you will not regret it.

Rating: 8.5/10 – “Brilliant”

ESPN Player – Review

NOTE: At the time of writing this review, NHL games were watchable with an ESPN Player subscription. As they have recently lost the license, ESPN have removed the NHL from its online player’s programming and therefore this review is now obsolete, at least for hockey fans anyway. Since NHL GameCenter Live is now available to most European NHL fans, you can find our review of it by clicking here.

ESPN Player

After a long offseason that dragged on far too long for our liking, the 2010-11 NHL season is now around the corner. For those of you with the appropriate TV packages you’ll soon be able to watch all of your favourite team’s games the very moment they start.

But what about those of us who don’t? Or those of us who can’t get the right TV packages, e.g. NHL Center Ice, at all? If you happen to be on a comfortable broadband speed, this is where ESPN Player comes in, and it is a godsend. This may sound as if I’m blatantly promoting this service, but I’m just sharing my thoughts about it here.

Prior to the 2008-09 season, since I live in the UK and am 8 time zones in front of my favourite NHL team, the Anaheim Ducks, and since there wasn’t (and still isn’t) any decent NHL coverage over here, my only real option for following games was to listen to the Ducks’ radio broadcast available on their website. But then out of the blue, and sometime during the offseason, a website called ESPN 360 had been advertised in my inbox.

It was offering me a surprisingly affordable subscription – since at the time, ESPN were advertising the Early Bird promotion for it: there was no way in hell that I would turn down £70 ($110/€80?) to be able to watch as many NHL games as I wanted, including every one being played by my favourite team – or as many that were scheduled at a convenient enough time – streamed to my PC, as well as the option to watch archived games that I missed later on, so I went ahead and bought that straightaway.  Two years later, I’ve gone ahead and renewed my subscription again.

Subscription prices vary depending on what kind of package you’re after: If you want the whole season, go for the season package, or you can have it for a month, or a day when you really want to watch a particular game.

As good a service as ESPN Player is, I haven’t exactly been without my general complaints either. What I wasn’t told when I bought my initial subscription is that the Playoffs are not included in the package. Once the regular season’s over, so is your subscription. And if you want to watch playoff hockey, you have to pay again for that.

The playoff subscription is cheaper than the season one, of course, but you’re left wondering if it’s really worth paying the full price for it, especially if your favourite team is not guaranteed to make it very far. My advice would be to get that instead of the daily package for each game, because the latter would only rack up more costs in the end anyway, even if your team doesn’t make it past the first round (plus, you can still watch the rest of the postseason if you still need your Hockey fix).

The only other issue I came across was the streaming speed. For most broadband users, this should in theory not be a problem, provided you’re getting at least 1MB or more download speed. For me early last year, I wasn’t even getting 0.5MB because my Internet Service Provider sucked, so my video feed was often either freezing or skipping ahead so it could keep up with the broadcast. My connection speed is a bit faster and more stable now, so there shouldn’t be any more problems for me.

Also, I’d like to point out that ESPN Player is entirely Flash based, so it should work on all web browsers and on all operating systems, provided you’re not attempting to watch it via an iPad or iPhone.

So overall, is it worth it? Hell yeah. But if you’re considering signing up, I’d recommend doing it before October 20th when the Early Bird offer ends and the subscription cost shoots back up to its regular price. If you are interested, simply click here to check it out.

I’m Wildwing64, and this is PowerPlayGoal.com

Reviewed – Slapshot Frenzy

In this review today, I shall be looking at the Slapshot Frenzy game produced by Skyworks, and is avaliable on the iTunes app store, for the iPhone (though it works fine on the iPad). This game usually retails at 99 cents, however to celebrate memorial weekend, it is free. For those of you not wishing to pay, there is a lite version for free, that features the free skate mode only and no scoreboard.
Please note that I did review this app on my iPad, so the graphics do look a little blocky as I ran it in the 2x mode, though I did one screenshot at its usual resolution to show you what it is like.

Slapshot Frenzy
Amongst the endless supply of shootout games, air hockey games and generic hockey fighting games, this app sits. The app has a rating of just two stars and some rather unflattering reviews.
The description states:
Can’t get enough of the hockey season? Think you have what it takes to score top shelf? Now from Skyworks comes another addictive masterpiece, slapshot frenzy.

(Menu Screen)

Presentation
The icon for the application is simple to say the least, and it is literally just a goalie mask on top of a black background. The game’s creators “Skyworks” have slapped their name on top of this, which I feel is unnecessary, as it detracts what could be a simple and easy to recognisable icon. It is however clear from the icon that this is a hockey game, though it doesn’t stand out amongst my other icons.
The game is played horizontally, and loads straight into the game menu. There’s little load time on my iPhone, and it is non existant on my iPad.

On the menu screen you have got two gameplay options, two high scoreboards are avaliable to view; and this includes offline and online scores. Sadly this game has no online functionality beyond the scoreboard, so I am not entirely sure there’s much point to having this function. I will note that it seems there’s a max of 138 scores on the board; so I am assuming this game isnt too popular, or people don’t like to submit their score.
In addition to the scoreboards, there is a very limited option panel, with music and sound fx controls, with a very short list of instructions – which in my opinion is brief, and nicely to the point.

(Action near the net)

Gameplay
The controls for this game are pretty simple, to win a face off you double tap your player, to move you drag the player where you want them to go, double tap that player to pass, and to shoot you simply double tap where you want the puck to go. To make the shot go high, you simply triple tap.

The game features two modes: Classic Mode, and Free Skate Mode.

In free skate, you have two minutes to score as many goals as possible with two players against the goalie.
The first thing you notice on loading up the game I guess is the sound. I was quite impressed with the sound effects, they feel quite realistic, from the organ tune to the crowd.
There is a responsive cheer from the crowd if you score, and a responsive sigh if you miss. The skating sound is accurate sounding also and the shots sound convincing.
Controls however feel fairly unresponsive; especially when I ran it in 1x mode (iPhone). These did improve when I enlarged the screen; though this is not possible for iPhone or iPod touch owners.
The worst control functionality I felt was the faceoffs, which seemed unresponsive, and it was hard to win a faceoff. Moving a player felt sluggish, though shooting felt fairly responsive though moving your finger away from the player to shoot felt awkward.

The other option is classic mode, which is similar to free skate, except there is an additional two AI players. However, the AI cannot score – but then again, this is a slapshot game, so I guess it feels more like a hockey training drill. No defense options are avaliable and checking never really happens, you just “get” the puck. The AI does however get in your way, and they feel well designed. The AI goalie will move to stop your shot, and it does make scoring a little harder – so don’t expect to rack up a mass amount of goals on your first run.

Sadly, if you like to choose “teams”, it is not an option – you are the blue team no questions.

No further functions exist, which is a shame, as this could work well as a basic online versus game, or even a one device two player game.

(Faceoff on Classic Mode)

Graphics
The graphics aren’t that bad. The players are all the same (recoloured), but the players are detailed and the rink looks realistic. The audience isn’t the most detailed however, but I feel that is not a downfall; and the main parts of the game such as the players do look good.
A nice touch is that when you go near the net it does zoom there making shooting much easier.
Menus are clear, buttons are finger sized and it is very easy to navigate.


(Game in regular mode, with slightly more crisp graphics)

Lasting Appeal
Admittedly, not that long. I found the game getting a little tiresome after three or four 2 minute free skate sessions, and the classic mode got a little frustrating due to the controls. However, I expect that it is something I will pick up and play occasionally, perhaps while waiting for the train or a bus maybe, as I know the game wont last too long and I won’t need to worry about being distracted for too long / being interupted.

Overall
Is this game deserved of its bad rating on the app store? Not in my opinion.
For 99 cents or even for free if you are willing to live without “classic mode”, you get a short, fun little shoot-out game. It doesn’t require you to remember several thousand controls; and the graphics are more than acceptable for an iPhone game.
Yes, the controls are a little unresponsive, and the is no online / multi player functionality beyond a scoreboard; but I wouldn’t be surprised if at least one of these issues is fixed in a future update.

Did I mention there is a free version of it? Try it yourself.

Summary

+ + Good Graphics
+ + Awesome Sound Effects
+ Fun to play on the go

- No multiplayer functionality
- Scoreboard feels meaningless
- -Unreliable controls

Rating – 6/10: Decent