
Introduction
Regarded as the best sports game this year by several harsh critics, it is impossible to deny the fact that NHL11 hasn’t caused a stir amongst both Hockey Fans and Video Games Fans.
And sure, whilst the game has been out since October; perhaps you have been waiting for the sales to afford it just got a shiny new ps3/Xbox for Christmas or you had totally forgotten about it.
Whatever your reason for not owning it yet; this definitive review should hopefully tell you everything you need to know or want to know about the latest instalment of the ever popular EA sports game.

"This faceoff screenshot gives an idea of the depth the game goes to for detail"
Overview
This game is available on both Xbox 360 and on Playstation 3. For any of you asking “Is there an NHL11 on the Wii”, sadly; the answer is no. However, you can be relieved to know that there is a close equivalent; NHL Slapshot – which we reviewed a little while back. Sadly NHL Slapshot is not on sale in the UK or most of Europe; but it is possible to import copies from Sweden and they are fully English.
Technical specifications see the Playstation version of the game require at least a 10mb install; and several patches on install to fix, add and enhance the game, with the Xbox version being similar (requires 13mb).
Both versions support HD, and for the first time in the NHL11 series, custom soundtrack support is on both the Xbox ad Playstation version.
The Playstation version supports 1-7 players (assuming you have the living room space and amount of controllers); whilst the Xbox version supports up to a maximum of 4. Online; they both support up to 12 players along with co-op play, leader boards and voice support all being implemented by the EA sports server system. Please note that if you are buying either version preowned, you will face EA’s harsh $10 online pass charge to enable online features. A 7 day trial is available.
Graphically, both versions offer pretty similar graphics; with the Playstation 3 version being slightly smoother and the blacks being a little deeper.

Show the audience how it moves. Custom goal celebrations are here for the win.
Gameplay
On first boot; you will immediately be taken to the create your player screen; where you face the same options as previous years in regards to faces; features and similar options in regards to sticks; skates and helmets. Considering that both PS3 and Xbox support a camera input; the absence of technology that could map your face onto your custom player seems a little annoying; especially when you consider EA’s real push this year for authenticity.
Once you have completed the setup; you are taken to the training mode. Even if you’re a seasoned player, it is defiantly worth running through these quick drills as they will give you a quick refresher course on what’s changed and introduce any major new features to you.
The main new feature this year; it’s the new revamped faceoff system.
At the opening faceoff and for any faceoff at center ice; you will immediately notice the new camera angle. This overhead view makes the puck drop much easier to watch; and it is a lot easier to get your player into the right position. Which, whilst we are mentioning is now completely controllable in NHL11! Whereas in previous games, you replied solely on a single button to win the face-offs; now you need to time moving the control stick at the right time and in the right direction. This can take some getting used to; but it does add to the overall authentic feeling of the game.
The graphics itself appear smooth; with the textures well rendered. The intro to the ice feels authentic and over the top, and on the be a pro mode feels very real.
With a new physics engine sitting beneath it; every check in NHL11 feels different and can really make for some exciting replays. However, this said, the goalie does have a distinct obsession with covering the puck up every time he gets it; so this can slow down game play in single player mode.
Scoring feels a little easier than in previous versions of the game and once again with the right stick controlling your players stick it can make for some exciting and unusual goals – and there doesn’t seem to be any rubber banding from the cpu when you score; however this said overtime games seem to be more in the cpu’s favor than your own. The goal horns that play after scoring also seem to closely match the real life horns; but if you would really prefer to replace them then the custom music features allow for this.
Goal celebrations are also now customizable, and changing what buttons you press when you score does usually have an effect on the celebration, although this occasionally does not seem to be the case.
Other modes include the Be a Pro mode; which is virtually unchanged from previous years; although the camera angle leaving you on the bench or in the penalty box when your players not on the ice does again help to add to the authenticity feeling – but if your player is a grinder; or always on line 4 this can get a little boring as you could end up spending more time watching the game than playing it.
This game however does seem to push more emphasis on online play than the previous ones; which is great if you have a good connection and like playing online – but for some people that is not necessarily the case.
The biggest push in this version from EA is the ultimate team. Basically this involves winning games to unlock new players who can be added to your team. You compete in online tournaments against players from around the world earning EA pucks.
These pucks are then traded or sold in a bid for more players; jerseys or new equipment.
Also online, are Drop in Games. These online games allow you to take your be a pro persona into a game online and to be automatically assigned to any tem – However, as this is random at signing teams, your player could end up playing for The New Jersey Devils…

Do whatever it takes to shoot on goal. Just expect the AI to cover up the puck.
Additionally, there is an online playoff mode where you can battle against a player to win the cup and also a nice practice mode where you can simply take part in a scrimmage against other players online.
As a Playstation owner, I can only talk about the speed and reliability of the PSN; which was good and there is always a good range of people online to play. I imagine that the Xbox will offer similar; with potentially more people online as it has a much larger user base.
The other modes, such as shootout mode, be a GM, create a play are virtually untouched from last year, and I don’t feel the need to discuss these in detail.
Other features
The soundtrack is always a key feature in these games; mainly due to the fact your subjected to it at menus, in creation mode, whilst waiting and even on ice. Now the good news is you can customize it; and that is very good news because this year the soundtrack isn’t too great, for he soundtrack features such nausea inducing tracks such as the soccer-suited song “¡Olé!”
That said; it does include some classics such as “The Final Countdown”, Pantera’s “Walk” and “Dialetic Chaos” from Megadeath.
Custom teams are yet again restricted to the inbuilt logos and names, which does somehow ruin the fun of creating your own team as you are stuck to a template. Considering that games such as NCAA football support 100% custom team design using your computers web browser and your favorite drawing program; I expected EA to implement this.
Teams have a wide range of jerseys (for the most part), and third jerseys such as the infamous Columbus one; the new Ducks one and the entire new look for Buffalo are available by an unlock code. This unlock code does need enterting every so often, so best scribble it down. If you are looking for the code its: bcxkg8fkx3h4m3p5.
This will apparently be fixed in future patch will do away with the code being needed making it easier for those who own the game and need the third jerseys.
Update wise; EA seem to push out plenty of tuner updates, occasional roster changes and full game updates every once in a while so there is no need to be concerned that EA will leave this game to collect dust.

The mad scramble to take possesion of the puck is taken to a new level on NHL11
Conclusion
Is this the best the game could be? No. Is this the best hockey game ever? Yes. The design is smart; the game play is genuine and it feels like something ever fan needs to own. The game is as perfect as we can get to right now with hockey; 2K haven’t been able to achieve anything near this level of greatness with a hockey game and whilst they are taking a year off right now to figure out their next move they will have a lot to accomplish in a year.

That said, there are a few niggly little issues on this game, mainly cosmetic ones that I do feel hold this game off of being perfect. There are occasional glitches, goals that don’t register and not all the jerseys are coloured 100% accurately.
For this reason; I am awarding the game 9.8, which is as close to perfection as the game seems to be and still leave in my opinion space for EA to work on for next year. NHL12 hopefully will enhance character creation, use controls featuring Playstation Move, and perhaps even include something for those with Kinect and I hope the ability to use custom logos for your team.
Rating: 9.8 / 10 – Pure Awesomeness
Thanks for reading


cutter sports movie, but it was by no means truly horrible, just quite predictable. The second was horrendous, and the third tried too hard with the drama approach. If you’ve seen the film series at all you may find that you belong to one of three groups: you either grew up with the films and just like them, or you’re a fan of the NHL Ducks who enjoys the film series like something of a guilty pleasure, or you’re a fan of the NHL Ducks who doesn’t like the film series because it causes embarrassment to you. I unfortunately belong to the latter group, so this one, like the second, is automatically being marked down.



