Category Archives: Reviewed

NHL11 – The Review

Introduction

Regarded as the best sports game this year by several harsh critics, it is impossible to deny the fact that NHL11 hasn’t caused a stir amongst both Hockey Fans and Video Games Fans.
And sure, whilst the game has been out since October; perhaps you have been waiting for the sales to afford it just got a shiny new ps3/Xbox for Christmas or you had totally forgotten about it.
Whatever your reason for not owning it yet; this definitive review should hopefully tell you everything you need to know or want to know about the latest instalment of the ever popular EA sports game.

"This faceoff screenshot gives an idea of the depth the game goes to for detail"

Overview

This game is available on both Xbox 360 and on Playstation 3. For any of you asking “Is there an NHL11 on the Wii”, sadly; the answer is no. However, you can be relieved to know that there is a close equivalent; NHL Slapshot – which we reviewed a little while back. Sadly NHL Slapshot is not on sale in the UK or most of Europe; but it is possible to import copies from Sweden and they are fully English.

Technical specifications see the Playstation version of the game require at least a 10mb install; and several patches on install to fix, add and enhance the game, with the Xbox version being similar (requires 13mb).
Both versions support HD, and for the first time in the NHL11 series, custom soundtrack support is on both the Xbox ad Playstation version.
The Playstation version supports 1-7 players (assuming you have the living room space and amount of controllers); whilst the Xbox version supports up to a maximum of 4. Online; they both support up to 12 players along with co-op play, leader boards and voice support all being implemented by the EA sports server system. Please note that if you are buying either version preowned, you will face EA’s harsh $10 online pass charge to enable online features. A 7 day trial is available.

Graphically, both versions offer pretty similar graphics; with the Playstation 3 version being slightly smoother and the blacks being a little deeper.

Show the audience how it moves. Custom goal celebrations are here for the win.

Gameplay

On first boot; you will immediately be taken to the create your player screen; where you face the same options as previous years in regards to faces; features and similar options in regards to sticks; skates and helmets. Considering that both PS3 and Xbox support a camera input; the absence of technology that could map your face onto your custom player seems a little annoying; especially when you consider EA’s real push this year for authenticity.
Once you have completed the setup; you are taken to the training mode. Even if you’re a seasoned player, it is defiantly worth running through these quick drills as they will give you a quick refresher course on what’s changed and introduce any major new features to you.

The main new feature this year; it’s the new revamped faceoff system.
At the opening faceoff and for any faceoff at center ice; you will immediately notice the new camera angle. This overhead view makes the puck drop much easier to watch; and it is a lot easier to get your player into the right position. Which, whilst we are mentioning is now completely controllable in NHL11! Whereas in previous games, you replied solely on a single button to win the face-offs; now you need to time moving the control stick at the right time and in the right direction. This can take some getting used to; but it does add to the overall authentic feeling of the game.

The graphics itself appear smooth; with the textures well rendered. The intro to the ice feels authentic and over the top, and on the be a pro mode feels very real.
With a new physics engine sitting beneath it; every check in NHL11 feels different and can really make for some exciting replays. However, this said, the goalie does have a distinct obsession with covering the puck up every time he gets it; so this can slow down game play in single player mode.

Scoring feels a little easier than in previous versions of the game and once again with the right stick controlling your players stick it can make for some exciting and unusual goals – and there doesn’t seem to be any rubber banding from the cpu when you score; however this said overtime games seem to be more in the cpu’s favor than your own. The goal horns that play after scoring also seem to closely match the real life horns; but if you would really prefer to replace them then the custom music features allow for this.

Goal celebrations are also now customizable, and changing what buttons you press when you score does usually have an effect on the celebration, although this occasionally does not seem to be the case.

Other modes include the Be a Pro mode; which is virtually unchanged from previous years; although the camera angle leaving you on the bench or in the penalty box when your players not on the ice does again help to add to the authenticity feeling – but if your player is a grinder; or always on line 4 this can get a little boring as you could end up spending more time watching the game than playing it.

This game however does seem to push more emphasis on online play than the previous ones; which is great if you have a good connection and like playing online – but for some people that is not necessarily the case.

The biggest push in this version from EA is the ultimate team. Basically this involves winning games to unlock new players who can be added to your team. You compete in online tournaments against players from around the world earning EA pucks.

These pucks are then traded or sold in a bid for more players; jerseys or new equipment.

Also online, are Drop in Games. These online games allow you to take your be a pro persona into a game online and to be automatically assigned to any tem – However, as this is random at signing teams, your player could end up playing for The New Jersey Devils…

Do whatever it takes to shoot on goal. Just expect the AI to cover up the puck.

Additionally, there is an online playoff mode where you can battle against a player to win the cup and also a nice practice mode where you can simply take part in a scrimmage against other players online.
As a Playstation owner, I can only talk about the speed and reliability of the PSN; which was good and there is always a good range of people online to play. I imagine that the Xbox will offer similar; with potentially more people online as it has a much larger user base.

The other modes, such as shootout mode, be a GM, create a play are virtually untouched from last year, and I don’t feel the need to discuss these in detail.

Other features

The soundtrack is always a key feature in these games; mainly due to the fact your subjected to it at menus, in creation mode, whilst waiting and even on ice. Now the good news is you can customize it; and that is very good news because this year the soundtrack isn’t too great, for he soundtrack features such nausea inducing tracks such as the soccer-suited song “¡Olé!”
That said; it does include some classics such as “The Final Countdown”, Pantera’s “Walk” and “Dialetic Chaos” from Megadeath.

Custom teams are yet again restricted to the inbuilt logos and names, which does somehow ruin the fun of creating your own team as you are stuck to a template. Considering that games such as NCAA football support 100% custom team design using your computers web browser and your favorite drawing program; I expected EA to implement this.

Teams have a wide range of jerseys (for the most part), and third jerseys such as the infamous Columbus one; the new Ducks one and the entire new look for Buffalo are available by an unlock code. This unlock code does need enterting every so often, so best scribble it down. If you are looking for the code its: bcxkg8fkx3h4m3p5.
This will apparently be fixed in future patch will do away with the code being needed making it easier for those who own the game and need the third jerseys.

Update wise; EA seem to push out plenty of tuner updates, occasional roster changes and full game updates every once in a while so there is no need to be concerned that EA will leave this game to collect dust.

The mad scramble to take possesion of the puck is taken to a new level on NHL11

Conclusion

Is this the best the game could be? No. Is this the best hockey game ever? Yes. The design is smart; the game play is genuine and it feels like something ever fan needs to own. The game is as perfect as we can get to right now with hockey; 2K haven’t been able to achieve anything near this level of greatness with a hockey game and whilst they are taking a year off right now to figure out their next move they will have a lot to accomplish in a year.

That said, there are a few niggly little issues on this game, mainly cosmetic ones that I do feel hold this game off of being perfect. There are occasional glitches, goals that don’t register and not all the jerseys are coloured 100% accurately.

For this reason; I am awarding the game 9.8, which is as close to perfection as the game seems to be and still leave in my opinion space for EA to work on for next year. NHL12 hopefully will enhance character creation, use controls featuring Playstation Move, and perhaps even include something for those with Kinect and I hope the ability to use custom logos for your team.

Rating: 9.8 / 10 – Pure Awesomeness

Thanks for reading

D3: The Mighty Ducks – Review

Christmas time has come around once again. While the Mighty Ducks films have very little to do with the holiday season, they always seem to be shown this time of year for some reason. So, just like last year, and the year before, I’ll be taking a look at the final part of this horrible trilogy that ruined the image of my favourite NHL team.

D3: The Mighty Ducks (1996, Walt Disney Pictures)

Surprisingly, this third movie doesn’t quite follow the same template as the other two. Sure, you’ve got the protagonists that have to beat the “bad guys” team to win a big game at the climax of the film, but aside from that cliché it’s different. Only slightly. This time however, you’re instead mainly treated to some generic teen wangst courtesy of this film’s lead character who, this time around, is not the coach. So yeah, the team has won a Peewee Championship, before making a huge jump to what was essentially the Olympics… so now what?

The film starts off in an unsurprising fashion as we get a series of flashbacks from the past two movies – clearly, this is a sign that it’s the last film in the series. During these flashbacks we hear some sort of press conference going on in the background, which then turns out to be the film’s titular protagonist hockey team being accepted into Eden Hall Academy: a prestigious high school in Minnesota that doesn’t actually exist (sorry kids!), as the new Junior Varsity team. Notably, the “token black guy” character from the first two films is missing altogether, and has met the same fate as half the cast from the original movie in that he’s been Brother Chucked. In his place is a character played by Kenan Thompson (of Kenan and Kel fame) who debuted in the second movie. That’s some pretty harsh writing – or lack thereof – from Disney there. Following this, we get a scene where the team’s coach in the prequels, Gordon Bombay (Emilio Estevez) tells one of the players, Charlie Conway (Joshua Jackson) that he can no longer coach the team because of other duties. “You don’t understand!” Whines Charlie, before he walks off and leaves Gordon on his own. From here, we get plenty of wangst from Charlie, while Gordon makes only a couple of five minute appearances later on in the film. And this is despite the fact that Estevez gets top billing for this movie. Ooookaaay.

We’re then reintroduced to the rest of the team. Half of them, the newer cast introduced in D2, is walking into school discussing their new coach while the other half will soon skate into school in a big slapstick rollerblading scene down a busy street – which by the way kids, is NOT SAFE – in which we see Charlie Conway’s stunt double jump over a car, and the kids accidently ruin a school assembly by crashing into the back of the stage. During the aforementioned scenes, we find out that Dean Portman (Aaron Lohr), one of the two “Bash Brothers,” could not attend for some reason despite the fact that we see him being accepted into the school right at the beginning of the film. The bad guys team, made up entirely of the generic preppy jock stereotype, all played by the same actors who played the bad guy Hawks team from the first film, is also introduced (and it turns out that one of their players is pissed off at the Ducks because his brother couldn’t get into the school because of them, or something. Whatever), and we also see Conway wearing an old District 5 Ducks jersey from the first film with a captain’s C stuck on the front. Yes, and we’re supposed to believe that this captain’s C was always there, despite the fact that it didn’t exist in the first two films.

Then we get some high school scenes involving a Brazilian Fire Ant farm, classes with generic scary teachers, the generic bullying from the generic preppy jock bad guys team, and Conway meets his love interest who is petitioning to change the name of the school’s varsity teams from the “demeaning” Warriors. Charlie himself doesn’t think it’s a bad name, but she then walks away, telling him and his Warrior jocks to stick together (Don’t worry kids, they get together at the end of the film).

The team soon enough goes onto the rink for their first practise with their new coach – but not before some generic antagonism from the bad guys. They then meet their new coach: “My name is Coach Orion (Jeffrey Nordling). You can call me Coach, or Coach Orion.” He’s a lot stricter than Bombay is, wants the team to play “two way hockey”, and clearly does not get along with wangsty Charlie, mixes up the lines and takes Charlie’s captaincy away from him. Charlie moans about the coach to Hans (Joss Ackland), the old guy from the first film (for the record, the old guy’s brother from the second film no longer exists. He’s been Brother Chucked too). We then see more high school shenanigans, another practise session, and a scene with Charlie attempting to chat up the girl he met earlier. Turns out they have a lot in common, both like Pantera, and she’s never been to a hockey game. He also tells her that a pro team, the Anaheim Mighty Ducks, was named after his team.

Oh, finally! The first hockey game of the movie! The Ducks are clad in a white version of the varsity team’s uniforms, gain a ludicrous 9 goal lead over the first two periods, and then somehow let in 9 in the third, ending it in a tie. The team is not happy at the end, coach is angry, etc… oh, and during this game wangsty Charlie gets a misconduct penalty for hitting and breaking his stick on the goal. The expression on his Mother’s face is priceless.

A bit later, we get more high school shenanigans which leads to the Ducks challenging the Varsity Warriors to an exhibition game. They get up as early as 5am to play this game, with no officials or anybody watching, and the game gets quite rough. It also turns out that one of the Ducks star players, Adam Banks (Vincent Larusso) got bumped up to this team. The game is later interrupted by Orion, who breaks it all up, shouts at the Warriors, sends them home and tells the Ducks to remove their jerseys. Charlie refuses, “You’re taking away the best thing we ever had,” he whinges (What? The NHL team’s white jersey? Nah, I always thought the eggplant one was better. But I digress). He’s the only one who starts tearing up about the team’s name, spouts some insults at the coach, who then says “Alright, goodbye Charlie,” so then Charlie leaves the rink. He’s joined by enforcer Fulton Reed (Elden Henson) for no apparent reason.

So after one last mentoring from Hans, the two skip school for a bit, messing around and doing stuff in town, before Charlie suggests they move up to Canada and play in the Junior leagues. Fulton says No, they shouldn’t be skipping school and that the team needs them. “I don’t need you, go!” Charlie then finds out from his Mother that Hans passed away. A funeral is held, for which the entire team is present (save for the players who were Brother Chucked), and Gordan Bombay also appears, laying a custom District 5 Ducks jersey on Hans’s coffin. We then get a scene in which Gordon reveals to Charlie that he graduated from Eden Hall, the reasons for his entrusting the team to Orion, and that Orion played for the North Stars, and staying when they relocated to Dallas to stay with his disabled daughter, who we see in a wheelchair with Orion on the rink. From this, Charlie learns that Orion isn’t such a bad guy after all, and is convinced to rejoin the team.

This and that happens, and the Ducks participate in the third and final game of the film, in their Anaheim replica white jerseys which have been returned to them. Or at least, what appears to be a dodgy knockoff version of it. Adam Banks has returned to their roster, and they play an official game against the varsity Warriors. During the game, Paul Kariya, back then the face of the NHL franchise, makes a cameo as he is questioned for his thoughts on the game by the commentator. Surely he should’ve been in the locker room providing words of wisdom instead? Oh well. Also, Dean Portman returns in time for the third period, and eventually the Ducks win in a very predictable fashion, scoring the game’s first and only goal in the dying seconds of the game. The school’s team name is officially changed to the Ducks, Charlie gets the girl, and Bombay leaves the rink with a smile on his face.

So, that’s the fairly average story of this movie right there. As ever, it’s predictable, the rules of hockey haven’t been well researched, it’s predictable, Charlie is the only character who gets any real development while the rest of the team is a bit flat character wise… and did I mention that it’s predictable? Just like the second film, this movie was only made to even further tie the NHL team and the film series together. An interesting way of marketing the NHL Ducks, just not a very good way at doing it at all. It’s a bit better than the second film, but not by much.

So as a whole, which of the films in this series would I consider the “best?” The first one, by far. Sure, it was a cookie-cutter sports movie, but it was by no means truly horrible, just quite predictable. The second was horrendous, and the third tried too hard with the drama approach. If you’ve seen the film series at all you may find that you belong to one of three groups: you either grew up with the films and just like them, or you’re a fan of the NHL Ducks who enjoys the film series like something of a guilty pleasure, or you’re a fan of the NHL Ducks who doesn’t like the film series because it causes embarrassment to you. I unfortunately belong to the latter group, so this one, like the second, is automatically being marked down.

Rating: 3/10 “Bad”

And that is it for the film trilogy. At some point in the future, I’ll share my thoughts on the Animated Series.

NHL Slapshot – Review

Review Banner

NHL Slapshot

Five years. That’s how long it took EA Sports to finally bring their brand of hockey videogames back to Nintendo, for the first time since NHL 06 on the GameCube. And this is despite the fact that all of their other sports videogame franchises have seen regular annual releases on both Wii and DS. They’ve returned with 2K Sports having already established their own version of the NHL on Nintendo’s console – but since the 2K Series has its own general annoyances that I can’t ignore, I’m going to welcome EA back with open arms instead of getting angry at its absence…

…Except for one thing. And this was an issue that almost prevented me from being able to get this game: the fact that EA only bothered releasing it in a small selection of countries in Europe, including the Nordic Countries (Sweden, Finland, Norway and Denmark), and as far as I’m aware, nowhere else. This of course means that they didn’t bother with it in the UK, so I had to pick it up while in Sweden for the NHL Premiere. So if you happen to live outside of any of these countries and have a PAL Wii console, your only option is to import it from there.

So what’s so special about this game? Isn’t it just a dumbed down version of NHL 11? Well, no, not really. For starters, they decided to once again recycle the NHL 06 game engine. But more importantly, Slapshot comes with its own unique selling point that sets it apart from the other console versions, as well as all others before it: a hockey stick.

Presentation

When you turn the game on for the first time, you’ll be shown a video telling you how to put the hockey stick together. In a way, I’m glad they did this because the instructions aren’t written too well in the manual. But by this stage, you’ve probably already put it together with some difficulty, so you’re more than likely to find yourself sitting there with your eye twitching. After this, instead of being directed to the menu you’ll go straight into a tutorial on the game’s basic controls, including landing a nice, big body check on Sidney Crosby.

The menu system is pleasantly simple, along with being big and bright. On the main screen you have options for Play Now (for going straight into one of four different types of hockey game – more on that later), Game Modes, Training, and Options. If you’re using the stick, and since the Wii remote’s pointer functionality is being blocked while it’s in there, you can use the analogue stick on the nunchuck to navigate, moving an arrow around to wherever you want it. 2K Sports should take note of this ease of navigation.

While most of the sound effects have been carried forward from 06 – including even the random organ tunes for the pause menu – they still work very, very well. All of the game’s sounds, despite being five years old, are crisp, clear, good quality recordings (again 2K, take note of this). As for play-by-play commentary, Jim Hughston and Craig Simpson are notably absent. Taking their places are Gary Thorne and Bill Clement, with their lines being borrowed from the other console versions of NHL 11 and earlier. I’m thankful for this, because they both provide very good commentary. And even better, their voices don’t get annoying over time. My only real complaint about the sound effects is that, instead of every team having their own unique goal horns, they instead all use the exact same single, generic horn.

Sadly, my praise for the game’s sound ends there, because the music soundtrack is overall not very good (the same can be said for NHL 11). That of course depends on personal opinion, for example, I think “Sandstorm” by Darude is one of the most overplayed and generic things going. But even THAT was a better addition to the soundtrack than the facepalm worthy addition of “¡Olé!” by the Bouncing Souls. Why, EA? Why taint a perfectly good hockey videogame by shoving in a chanty song that’s primarily associated with English football? This is sacrilege at its best. And the worst thing is, despite the fact that you can turn songs off for the menu screens, you can’t turn them off in game, which in the case of this particular song is downright infuriating.

Gameplay

NHL Slapshot actually has quite a range of both single and multiplayer modes to choose from – but sadly, no option to play online (although weirdly, you can download roster updates). Under Play Now on the main menu you have the options to play either Peewee, Bantam, Junior or Pro style hockey: in Peewee mode, you can pick an NHL team and play as younger versions of the team’s players in a 3-on-3 anything goes style of game – very much like NHL Hitz. Bantam is essentially the same, with the only difference being that the players are bigger. Junior plays similarly to your standard NHL affair, except you can choose from any of the CHL’s 60 teams. This actually prevents you from being able to use NHL teams to play against the Junior league teams in this game, like you can do on NHL 11.

Along with the option to jump straight into whatever type of game you fancy, you can also partake in some minigames: Free For All (carried forward from 06), Shootout, Shooter VS Goalie (one player is the shooter while the other is the Goalie) or 2 VS 2 (basically a 2-on-2 version of Peewee. It’s ridiculously easy to score in this mode). There’s also some single player depth with your typical Season mode, Stanley Cup Final, and one of the main selling points of this game in the form of Peewee to Pro, essentially this game’s version of Be a Pro mode. Also, in case you forget how to play this game or you want to teach a friend how to play, there is a good range of training modes to choose from.

Peewee to Pro, as its name suggests, sees you create a player – or pick from the NHL stars available – and develop them over a season of each level: Peewee, Bantam, CHL, AHL and finally, the NHL. There are only a small number of games scheduled for each season, but this is enough for you to max out your player’s stats, and meet the season’s goals so that you can advance to the next level. You can also equip your player with boosts to help beef up certain stats such as the player’s speed and checking ability. You gain experience points on the ice, by winning faceoffs, making good passes, scoring, checking etc, and you lose points by making “risky” passes, being checked, scored on, and going offside amongst other things. In between periods, you’ll be told what you’re doing well and what you need to improve, just like on the other console versions of the game. Interestingly, whenever your player takes a penalty the game clock conveniently speeds up so that you’re not in the penalty box for too long, so you’ll be watching the rest of your team play for about 20 seconds before jumping back in. Otherwise, you are always on the ice, and always in control of your player.

But now onto the game’s main selling feature: the hockey stick. As I mentioned earlier, it’s a bit of a pain to assemble at first, but it turns out to be great once you’re playing the game. The controls are simple: use the nunchuck to move, A to pass, Z to make a quick speed burst, C to dive so that you can block oncoming shots, B to poke check – which is admittedly difficult to pull off – but best of all, you can swing the stick to shoot. A quick flick of the stick will translate to a wrist shot on screen, wind up and then swing to pull off a slapshot, and thrust the stick forward when not in possession of the puck to land hits on other players. It works so well that you’ll hardly ever want to use either of the game’s other control options: the standard Wii remote and nunchuck setup (plays similarly to the NHL 2K series, but with some controls done in a slightly different way) and the Wii remote on its own (the players moves automatically while you control the stick, which makes it feel more like you’re watching and only occasionally interacting).

For the most part you won’t come across any game-breaking problems, but there are so far only two bugs that I have come across: one occurred when one of my team’s players got stuck behind the other team’s net, continuously bouncing into it instead of skating around, which got me called for offside. Sometimes you’ll also find that a player on the other team will send the puck rocketing down the ice at an impossibly high speed with only the lightest tap of his stick, which can get them called for icing.

Also, a certain crowd of people will be disappointed to know that there is no fighting in this game. You could say that this was done in order to get the game a lower age rating, but as a design decision it makes sense because, let’s face it, how are you supposed to fight when the stick is always in your hands?

Graphics

While the game is obviously making use of the NHL 06 engine, and the same player models are being used, they have been given quite a makeover with the ‘All Play’ treatment, that is, the players look slightly more cartoony than they do in real life. On an upside, this does not take away from the game whatsoever, and half the time you probably won’t notice it. The frame rate is also nice and smooth, and overall it looks much better than 2K’s offerings on Wii.

Disappointingly, the arenas are a bit bland – and the arena detail is something that 2K excels at – but you’ll mainly be focusing on the lovely, nicely detailed ice most of the time anyway. The crowds are, much like the 2K series, flat and pixelated, but they don’t look too bad. One problem I always found with this in the 2K games was that, if the team you are playing as wears black as their primary colour, the crowds felt empty. But here, EA went out of their way to dress the sprites in the appropriate NHL team jerseys for each arena, which is nice to see. The crowd now feels like it’s actually there. For the Peewee and Bantam game modes, you get a nice, snowy outdoors setting in a park in the middle of a neighbourhood. It’s fairly basic and cartoony, but it’s nice to look at.

For team jerseys you are usually limited to about 2 or 3 per team: you’ll get the current set (or in the case of Buffalo, current as of last year) and either the team’s current third jersey or something randomly picked from the franchise’s history. Some teams have no alternate uniform at all.

Lasting Appeal

Since it’s surprisingly simple to pick up and play, you’ll frequently be coming back for multiplayer sessions, provided you have at least one friend to play with. The single player modes offer great amounts of depth, and it’s nice to finally be able to try out a version of Be a Pro. The lack of online play is disappointing, however.

Overall

I have to admit that, despite the nitpicks I have with this game; the stick, despite giving the game a slightly higher price tag, makes NHL Slapshot such a joy to play that I can’t help but overlook the minor issues I have with it. If EA can fix these problems in time for next year, that is, if there is an updated version for next season, it will probably be one of the best hockey videogames, ever. This game works very well as a combination of both an arcade style game and a sim-based experience, despite its simplicity compared to its bigger brother on the other consoles. If you only own a Nintendo console and want this instead of 2K11, you may have to go right out of your way to get it, but you will not regret it.

Rating: 8.5/10 – “Brilliant”