
NHL Hitz 20-02 (GameCube/Xbox/PS2)
Yes, that is a dash in the year 2002 in the game’s title. Why is it there? I don’t know. Probably because that’s where the goalie mask graphic is on the game’s title. But who cares? Time for me to review this thing.
Much like that certain cartoon featuring hockey playing ducks from outer space, this review is somewhat special, and I’ve been saving it for PPG’s fifth anniversary season. This along with MDTAS led to me (and in turn our other writer Kevkev) becoming a hockey fan for life, as it was the very first NHL videogame I ever played. Why did I get this instead of one of EA’s most-likely-better offerings? Because I saw Hitz in a Nintendo magazine. It’s been eight years since I bought this game; how does it stack up to the offerings available today?
Presentation
Purists and traditionalists may cringe as Midway’s game seems to pride itself more on the stereotypical, aggressive, “it’s all about the fighting” imagery of hockey, and that’s evident from the game’s opening cutscene featuring big goals, even bigger hits, and tacky overlay graphics like broken glass, random colour changes and… uh, players on fire, to the sound of Limp Bizkit’s Rollin’.
After that you’re taken to the game’s menu. It’s simple enough to navigate, and you’re given a number of gameplay modes to choose from: Exhibition, Championship, Franchise and Skills (minigames) along with other options such as the Hockey Shop where you unlock new features, Custom Team, and of course Options. A neat feature in the Options menu is a behind the scenes “making of” video, something you don’t normally see in a videogame, let alone a sports game.
The sound effects are nice and clean, despite this game being made in 2001. While you would never hear one or two of the sounds at a real life NHL game unless there’s a fire or the arena is zapped by a bolt of lightning, the hockey sounds you get are actually better than in the NHL2K series on Wii. The same can’t be said for this game’s lone commentator, who sounds very stereotypical and repeats cheesy phrases like “Knock knock! Who’s there? A big painful body check!” among others. You’ll either appreciate it considering the arcade feel of this game, or you’ll grow to hate it more than Jim Hughson in EA’s NHL games. Also in this game, teams don’t have unique goal horns but instead have a generic siren for when they score a goal – and for some reason, the away team gets this as well.
Like many a hockey game, the soundtrack features a number of rock and metal songs, but some of these have obviously been chosen with the “aggressive” feel of the game in mind, such as Rollin’ as mentioned above, and Staind’s Mud Shovel. Also available are a small number of generic Punk and Techno tracks which Midway and Black Box probably developed themselves.
Gameplay
Compared to most other hockey games, there isn’t that much depth in the game options provided. You’ve got the bog standard exhibition mode so that you can jump straight into a game, and then you have Championship mode, which simply involves playing single games against all the other NHL teams for the Stanley Cup. The Franchise mode you can only play if you have a custom team made, and advancing through this game mode allows you to earn points for winning games, which are used to make your custom team better: the number of points you earn depends on the difficulty level, but you can cheat to get more points by pausing and then changing to a higher difficulty level in the last few seconds of the game. You can also earn bonus points for correctly answering trivia questions. In Franchise mode you play 50 games, all against existing NHL teams as well as 20 generic bonus teams that Black Box developed theirselves.
The actual gameplay is very different from your typical NHL videogame. For starters, you play only 3-on-3 hockey and your roster is made up of only seven players including the goalie. If you’ve been a long-time NHL fan you’ll also notice that the arenas have been made really small, leaving room for only a few hundred fans unlike their real-life counterparts, and also the rink itself is tiny. Sure, NHL rinks are generally smaller compared to international sized rinks, but this takes the cake. Supposedly this was to make Hitz much faster paced than a normal NHL game in keeping with its so-called “adrenaline” style play – which is evident when you find that the pace of this game, including passes, puck shots and even player movement, is stupidly fast beyond belief. You can adjust the game’s speed settings in the options menu, but even on the lowest setting it’s stupidly fast, and begs the questions of whether said option actually does anything.
Along with shrinking the rink size and the team rosters, Black Box also flushed the NHL rulebook down the drain, which means no offsides, no icing, no penalties, no goalie freezing the puck, no officials, no this, no that. The faceoff circles in the endzones are only ever used when the puck is shot out of play. The referee is never seen or mentioned in-game, though it’s possible that he’s hiding in the rafters from where he drops the puck. All of this along with the fairly simplistic controls probably makes Hitz the most straightforward NHL videogame ever.
Scoring is actually quite easy in this game, if only because it’s stupidly easy to exploit one-timers in order to do so. Even though the game clock is set to 3 minutes for each period, you can probably rack up 20 or so goals throughout the duration of a single game. Also, if you’re in control of the goalie you can skate him up all the way to the other end of the rink, maybe even score a goal with him if you’re lucky enough to do that and not lose the puck. Whenever a player scores a hat trick, he will be set on fire for some reason, and when the team as a whole gets one, all of the players including the goalie will be set alight in blue fire. Maybe this was to fit in with the over-the-top arcadey nature of this game, but otherwise there doesn’t seem to be any point to it at all. It supposedly enhances the performance of players, and if it does it’s barely noticeable.
One of the most notable elements of Hitz’s gameplay is the fighting, if only because it’s one of the most stupid depictions of a hockey fight I’ve ever seen. Instead of wrestling with each other as you’d expect, the players stand apart from each other to take part in what’s more of a boxing match, or some sort of entry level UFC fight. On the GameCube pad, the A button is used for light, quick punches while the B button is used for heavy, slower punches. The control stick is used to dodge, and the X button is used to grab the opponent before punching him a couple of times, and when the opponent’s health bar is low, the X button is used to again grab the opponent for a finishing move. Depending on which side of the screen you’re on, your player will either pick him up and drop him down onto the ice, or he’ll head butt and then knee him to the ground. Losing a fight will result in that player sitting out for the rest of the game, and if either team loses three of its players through fighting there will be no more fights for the rest of the game. This is about the closest to injuries you can get in this game.
The custom team maker is simple but effective, although it’s again not as in-depth as it would be in a traditional NHL videogame. You’re given 60 attribute points by default, which are to be distributed among all seven of your players, but you can also use them to trade for existing NHL players. Other attributes which don’t cost points or affect gameplay much include a player’s height and body size. For the team’s identity you have up to eight characters in which to fill a name, you can pick one of the 30 NHL arenas or any of the unlockable bonus arenas to play in, and you can select from any of the 30 NHL team logos with their respective uniforms, or from a range of generic logos and uniforms, some of which belong to the unlockable bonus teams.
Graphics
Despite this game coming out at the very beginning of the GameCube/PS2/Xbox console era, the graphics aren’t all that bad, and the framerate is nice and smooth (at least on the GameCube version, not sure about the other two), really putting NHL 2K9 to shame. The player models are fairly basic, and their faces don’t animate much if at all, and they are a bit excessively bulked out in the upper body giving some team logos an awkward stretching effect. The NHL jerseys are nicely detailed despite the huge meshy holes on the template used and the fact that the captain’s letter and sleeve numbers are missing, while the generic team logos and uniforms are, for the most part, hideous. And the rinks, despite being generic and obviously inaccurate are nicely detailed.
The fans in the rink don’t look too bad for their time, and on the box Midway boasts that it’s the “First next-generation 3D crowd”. Occasionally the fans will hold up signs showing you cheat codes that can be entered before a game, which unlock things like big head mode or a tennis ball.
Most of the bonus features you can unlock are purely graphical, and these include past jerseys for the NHL teams, and a range of inconceivable rinks such as the Moon, a disco, a shark tank (not to be confused with the HP Pavilion in San Jose) and a child’s bedroom among other seemingly random locations. You can also unlock heads for use with your custom team, such as shark, horse, soldier, baby, and wooden heads. I’m wondering if this was one of the reasons for the NHL Hitz franchise not lasting any more than three years in total.
Lasting Appeal
Easy to pick up and play, so it’s great for a quick multiplayer laugh, whether you’re playing the game seriously or just for the sake of taking the piss out of it. You may find yourself only coming back for the occasional exhibition game as the Championship and Franchise modes may become tiresome with their lack of real depth.
Overall
As my first NHL videogame which led me into becoming a full-time hockey fan, I do have something of a soft spot for Hitz despite its over-the-top ridiculousness and boring single player modes. However, it’s still more playable than some of the more recent offerings such as Backyard Hockey and NHL 2K9. In hindsight, maybe this wasn’t the best way
for me to be introduced to the NHL as the game of hockey is not taken all that seriously; if you have a friend with a perceived misconception that hockey is only about the fighting and players smashing into each other, showing them this game will only help in further establishing the generic stereotypes. That said, NHL Hitz 20-02 is easy to get into for newcomers, and its “No rules” nature makes it fun to play. Recommended if you want a more arcade style hockey game and take guilty pleasure in the generic and stereotypical imagery of ice hockey, but it’s not something to go out of your way to get hold of.
Rating: 6/10 – Decent